The Sleepy Donut team developing Asterisk had a great time Saturday in one big, long, remote dev meeting to clarify our direction for the game, the business plan, and the marketing strategy. And I think I’m spoiled. I love this group of people, and I love the process, and I love the game, so… I love these meetings! I only wish they could be in person.

Our meetings have generally been big successes, whether 30 minutes or 7 hours. Aside from people who enjoy each other and a great game to work on, the common ingredients have been:

  1. having an agenda and goals for each meeting
  2. always refocusing on our fundamental philosophy and the identity of the game, and
  3. trying to make sure everyone is heard, understood, and respected (despite technology’s best efforts to scramble communications sometimes).
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So if you’re running game dev meetings and not having a great time of it, maybe there’s something in that list that jumps out at you to focus on. It’s what seems to be working for us. And it comes from many years of reading, discussing, sitting in good and not-so-good meetings, and learning from leaders with different leadership styles.

Wishing you excellent meetings, #gamedev peeps!