Your sound design reel won’t buy you a beer.
Time for another inspirational big-idea reminder from Game Sound Con, something I used to struggle with myself: your skills and expertise can’t hire you.
Time for another inspirational big-idea reminder from Game Sound Con, something I used to struggle with myself: your skills and expertise can’t hire you.
Twenty Thousand Hertz is a great, easy-to-listen-to podcast with stories and interviews about those hidden elements of sound and sound design throughout our world, the ones you might never have considered or even heard of before. The NBC chimes, the voice of Siri, the sounds of the cars we buy, the hum generated by a secret government project—lots of neat little explorations.
Needs-no-introduction editor Walter Murch on six criteria by which to judge the worth, quality, and necessity of an edit.
Here’s an excellent article in The Guardian by Jordan Kisner about veteran sound designer Skip Lievsay, whose credits include No Country For Old Men, The Big Lebowski, Waiting for “Superman”, Men In Black, Fargo, Silence of the Lambs, O Brother Where Art Thou?, and Goodfellas.
There’s certainly no sure-fire way to “make it,” and really, your definition of success might be quite different from mine. But while you can’t force success, you also can’t wait around for it to happen. There are variables you can control, and if you do the right things you can make much better odds for yourself.
http://voicecoaches.com/blog/2011/02/vo-behind-the-scenes-star-wars-lego/
This is short, and partly an advertisement for a Star Wars Lego video game, and limited in scope—the actors are recording vocal sounds only and no actual words—but I still find a fun and insightful look at voiceover recording.