Game jam #3: cybernetic bunnies and killer veg
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
I wanted a simple way to experiment with interactive scores, implemented in Unreal and Wwise, that allows for things like changing combat intensity levels without actually having to build a game with NPC enemies, AI, etc.
So: a proxy system.