Game jam #3: cybernetic bunnies and killer veg
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
I had a total blast at GameSoundCon 2022. Just a quick post to share a favorite bit of wisdom from those two days.
I was audio lead on the Sleepy Donut team for another Ludum Dare game jam. A 3rd place in audio out of almost 2,000 submissions? We’ll take it!
I have now contributed to a chart-topping album. (Cue my expression of dumbfounded shock.) I supervised the creation of the skits on R&B singer Brent Faiyaz’s album Wasteland.
By way of the Music of Sound blog, here’s a fascinating new way of seeing tons of information about how a movie looks and sounds, all at once: cinemetrics.
Just thought I’d share that, among many other very cool things the last few months… I recorded Regan Gomez (who plays Roberta on The Cleveland Show) with her sleeping infant...
I recently got to record two very different DVD commentary sessions. One was four or five people for a full episode of The Cleveland Show. The other was a “side-by-side” segment for Family Guy, where the director of an episode was comparing the animatic (black-and-white sketch animation) to the final color version for a few short segments of the show.
I wanted to say a few things about recording DVD commentary, and generally speaking, a full-episode session with several people is significantly more challenging than a two-minute segment with one person, so I’ll focus on that Cleveland session. This setup, though, evolved out of my Family Guy experience and how my counterpart on that show, production mixer Patrick Clark, did it when I was his assistant.
I went searching for sites with good descriptions of what exactly it is that we sound people do. I found several but I think for the most part you’ll only...
If you’ve ever wondered about any of that audio jargon engineers like to throw around, or if you’re reading a manual or tinkering with some gear and wondering what something...