Game jam #3: cybernetic bunnies and killer veg
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
I had a total blast at GameSoundCon 2022. Just a quick post to share a favorite bit of wisdom from those two days.
I was audio lead on the Sleepy Donut team for another Ludum Dare game jam. A 3rd place in audio out of almost 2,000 submissions? We’ll take it!
I have now contributed to a chart-topping album. (Cue my expression of dumbfounded shock.) I supervised the creation of the skits on R&B singer Brent Faiyaz’s album Wasteland.
A quick bit about a few things that have been making our meetings pretty darn awesome.
As a matter of fact, you can play thousands of them. But I was hoping you’d play mine. Our little team of seven game developers made Asterisk for the 72-hour...
Twenty Thousand Hertz is a great, easy-to-listen-to podcast with stories and interviews about those hidden elements of sound and sound design throughout our world, the ones you might never have considered or even heard of before. The NBC chimes, the voice of Siri, the sounds of the cars we buy, the hum generated by a secret government project—lots of neat little explorations.
Now here’s a man living out his love of sounds. A great introduction to Diego Stocco via his Custom Built Orchestra:
A while back I realized I think of the taste of a beer in terms of a frequency response curve. Here’s the latest: The EQ of a Sierra Nevada Torpedo IPA. Plus a few questions and observations, mostly about how nuts this all makes me sound.