Game jam #3: cybernetic bunnies and killer veg
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
A bit on music audio implementation via Fmod and Unity in bullet hell video game Hare Runner, where as a cybernetic bunny you hunt the last remaining veggies.
I wanted a simple way to experiment with interactive scores, implemented in Unreal and Wwise, that allows for things like changing combat intensity levels without actually having to build a game with NPC enemies, AI, etc.
So: a proxy system.
I had a total blast at GameSoundCon 2022. Just a quick post to share a favorite bit of wisdom from those two days.
I was audio lead on the Sleepy Donut team for another Ludum Dare game jam. A 3rd place in audio out of almost 2,000 submissions? We’ll take it!
For my second #7DaysOfVGM Composition Challenge, I treated all seven little pieces of music I wrote as if they were all part of the same video game score.
A quick bit about a few things that have been making our meetings pretty darn awesome.
As a matter of fact, you can play thousands of them. But I was hoping you’d play mine. Our little team of seven game developers made Asterisk for the 72-hour...
The #7daysofVGM Composition Challenge is a semi-regular week-long event coordinated by the Video Game Music Academy. It’s basically a compositional sprint—or rather, seven of them in a row. There is...